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Thread Statistics | Show CCP posts - 142 post(s) |

Razor Z
Calamitous-Intent Feign Disorder
3
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Posted - 2014.07.22 15:19:00 -
[1] - Quote
Miyazaki Hetoshi wrote:I'm not sure if this has been mentioned yet, a cursory glance through the thread shows that it has partially.
When starting jobs at a POS, it says there is an isk cost for the Job, requiring access to a corporate wallet with a positive balance to start the job.
The job itself doesn't actually cost any isk, because it's in a POS, not a station. However, it's minorly inconvenient to require an active wallet division with a positive balance in order to start a job that has no isk requirement.
I am having the same problem, but with a little difference. My corp has allowed me to have a personal tower that I use for invention & manufacturing, and I have the roles for such, but I am now not able to install ANY job because it requires an active corporation wallet division for the job cost. Please tell me this is a bug of some sort, and the cost should be coming from MY wallet, because if not that means that I will not be able to do any invention/manufacturing from my POS. |

Razor Z
Calamitous-Intent Feign Disorder
3
|
Posted - 2014.07.28 21:34:00 -
[2] - Quote
I didn't see this on the known issues list on the front page, so i'm going to post it anyway just in case anyone else hasn't:
No matter what corporate hangar division the blueprint is in at a POS, the industry window always defaults to the first corporate division as the input and output. Before Crius, the window would default to the current blueprint location. However, on subsequent blueprints of the same type, the corporate division stays the same. Changing blueprint types though defaults back to the first corporate division. Rather frustrating when putting in 10 jobs with 10 different blueprints |

Razor Z
Calamitous-Intent Feign Disorder
3
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Posted - 2014.08.02 06:34:00 -
[3] - Quote
I have two bugs that I have encountered so far. I already made a post quite a few pages back on the first one but didn't receive a response and it still isn't fixed, so im repeating here:
1) All installed blueprints at a POS, invention or otherwise, all default to the first corporate hangar for both input and output. The location is saved on subsequent blueprints of the same type, but changes back to first corporate hangar on a different one. Quite frustrating as it defaulted before to the division that the blueprint was currently located in
2) After installing a ship invention job with a decryptor, the industry UI does not take the decryptor's modifications when displaying the job in progress, it still displays the default 2%/4% output BPC as the outcome |

Razor Z
Calamitous-Intent Feign Disorder
4
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Posted - 2014.08.07 16:11:00 -
[4] - Quote
Thank you, thank you for adding the ability to pay from personal wallet. Huge time saver.
However, the default input/output for materials is still defaulting to the first corporate hangar division. Can you please correct this so that it defaults to the division that the blueprint is currently located in. Frustrating when inserting multiple jobs of different blueprint types. |
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